Open Access Paper
28 December 2022 Design of a game-based learning environment for basic rhythmic patterns in music
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Proceedings Volume 12506, Third International Conference on Computer Science and Communication Technology (ICCSCT 2022); 125065E (2022) https://doi.org/10.1117/12.2661772
Event: International Conference on Computer Science and Communication Technology (ICCSCT 2022), 2022, Beijing, China
Abstract
Rhythm is the basic learning content in music teaching. A game-based learning environment with basic rhythm is constructed in this paper by using 3D virtual world environment. The virtual island with the theme of “Music Playground” is designed to allow learners to learn basic music theory knowledge such as musical notes, time values, beats, staves, etc. Further understand the concept and classification of rhythm type and the importance of rhythm for music learning through game experience.
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Yuanyuan Feng, Shuxun Li, and Yungang Wei "Design of a game-based learning environment for basic rhythmic patterns in music", Proc. SPIE 12506, Third International Conference on Computer Science and Communication Technology (ICCSCT 2022), 125065E (28 December 2022); https://doi.org/10.1117/12.2661772
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KEYWORDS
Design and modelling

Education and training

Virtual reality

Displays

Ear

Glasses

Roads

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