Paper
23 May 2002 Combining a multithreaded scene graph system with a tiled display environment
E. Wes Bethel, Randall J. Frank, J. Dean Brederson
Author Affiliations +
Proceedings Volume 4660, Stereoscopic Displays and Virtual Reality Systems IX; (2002) https://doi.org/10.1117/12.468060
Event: Electronic Imaging, 2002, San Jose, California, United States
Abstract
This paper highlights the technical challenges of creating an application that combines a multithreaded scene graph system for rendering with a software environment for management of tiled display environments. Scene graph systems simplify and streamline graphics applications by providing data management and rendering services. Software for tiles display environments simplifies use of multiple displays by performing such tasks as opening windows on displays, gathering and processing input device events, and orchestrating the execution of application rendering code. We explore technical issues in the contest of an application that integrates both software tools, and formulate suggestions for the future development of such systems.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
E. Wes Bethel, Randall J. Frank, and J. Dean Brederson "Combining a multithreaded scene graph system with a tiled display environment", Proc. SPIE 4660, Stereoscopic Displays and Virtual Reality Systems IX, (23 May 2002); https://doi.org/10.1117/12.468060
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CITATIONS
Cited by 7 scholarly publications.
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KEYWORDS
OpenGL

Visualization

Switching

Cameras

Environmental management

Eye models

Logic

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