Paper
8 February 2017 The simulation of the half-dry stroke based on the force feedback technology
Chao Guo, Zeng-xuan Hou, Shuan-zhu Zheng, Guang-qing Yang
Author Affiliations +
Proceedings Volume 10225, Eighth International Conference on Graphic and Image Processing (ICGIP 2016); 1022523 (2017) https://doi.org/10.1117/12.2266338
Event: Eighth International Conference on Graphic and Image Processing, 2016, Tokyo, Japan
Abstract
A novel stroke simulation method of the Half-dry style of Chinese calligraphy based on the force feedback technology is proposed for the virtual painting. Firstly, according to the deformation of the brush when the force is exerted on it, the brush footprint between the brush and paper is calculated. The complete brush stroke is obtained by superimposing brush footprints along the painting direction, and the dynamic painting of the brush stroke is implemented. Then, we establish the half-dry texture databases and propose the concept of half-dry value by researching the main factors that affect the effects of the half-dry stroke. In the virtual painting, the half-dry texture is mapped into the stroke in real time according to the half-dry value and painting technique. A technique of texture blending based on the KM model is applied to avoid the seams while texture mapping. The proposed method has been successfully applied to the virtual painting system based on the force feedback technology. In this system, users can implement the painting in real time with a Phantom Desktop haptic device, which can effectively enhance reality to users.
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Chao Guo, Zeng-xuan Hou, Shuan-zhu Zheng, and Guang-qing Yang "The simulation of the half-dry stroke based on the force feedback technology", Proc. SPIE 10225, Eighth International Conference on Graphic and Image Processing (ICGIP 2016), 1022523 (8 February 2017); https://doi.org/10.1117/12.2266338
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KEYWORDS
Computer simulations

Databases

Volume rendering

Haptic technology

Virtual reality

Fractal analysis

Humidity

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