Paper
23 May 2022 Research on computer graphics image design and visual communication design based on virtual reality environment
Lin Liu, Xinyu Wu
Author Affiliations +
Proceedings Volume 12254, International Conference on Electronic Information Technology (EIT 2022); 122541J (2022) https://doi.org/10.1117/12.2638761
Event: International Conference on Electronic Information Technology (EIT 2022), 2022, Chengdu, China
Abstract
With the rapid development of modern information technology, the overall level of Chinese design has been continuously improved, and the application scope of new technologies, means and concepts in graphic image and visual communication design has been continuously expanded. In the development of information age, the design technology of computer graphics and images has been adopted in various industries. The development of social economy puts forward higher requirements for graphic and image design. Under the background of social media and popularization, the processing of computer graphic and image should go beyond the traditional simple presentation, and use virtual reality technology to provide a more three-dimensional and subjective design effect. The rapid development of virtual reality technology has opened up a new field for computer graphics and image design. Based on the characteristics of computer graphics and image design and visual communication design in virtual reality environment, this paper analyzes the integration and specific application of computer graphics and image design and visual communication design, hoping to help the development of virtual reality technology in China.
© (2022) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Lin Liu and Xinyu Wu "Research on computer graphics image design and visual communication design based on virtual reality environment", Proc. SPIE 12254, International Conference on Electronic Information Technology (EIT 2022), 122541J (23 May 2022); https://doi.org/10.1117/12.2638761
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KEYWORDS
Virtual reality

Computer graphics

Graphic design

Visual communications

Image processing

Computer simulations

Image fusion

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