Paper
23 May 2022 Gamification exploration of military sports training projects based on deep learning
Lu Zhang
Author Affiliations +
Proceedings Volume 12254, International Conference on Electronic Information Technology (EIT 2022); 1225430 (2022) https://doi.org/10.1117/12.2639426
Event: International Conference on Electronic Information Technology (EIT 2022), 2022, Chengdu, China
Abstract
In recent years, with the rapid development of the Internet, the emergence of deep learning has attracted widespread attention in academia. Based on the scientific nature and strong operability of deep learning, it has changed the random sampling data in the past, with higher accuracy and reliability. Using deep learning to conduct risk management research on military sports training, with the help of the large capacity and accuracy of deep learning, scientific research on the risks existing in military sports training, assessing risks, and coping with risks, thereby reducing training injuries and improving training levels. It is characterized by a large number, variety, high speed, and low value density. Using deep learning for risk management in military sports training can optimize information collection procedures, identify risk sources with massive information, solve information processing speed problems, scientifically assess risks and propose risk response measures, which has important practical and innovative value.
© (2022) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Lu Zhang "Gamification exploration of military sports training projects based on deep learning", Proc. SPIE 12254, International Conference on Electronic Information Technology (EIT 2022), 1225430 (23 May 2022); https://doi.org/10.1117/12.2639426
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KEYWORDS
Defense and security

Injuries

Neural networks

Neurons

Algorithm development

Data modeling

Data processing

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