The fully analytical method has been widely studied for its higher accuracy and efficiency, and the addition of shading rendering can effectively improve the three-dimensional perception of reconstructed images. However, existing fully analytical polygon-based shading rendering methods suffer from high computational complexity and complexity due to the need for additional calculation of the highlight spectrum. Based on previous research, we employ a continuous light and shadow algorithm that uses linear interpolation to decouple the reflection term from the spectrum, meaning that we incorporate the specular component into the calculation of vertex modulus, and separately compute the vertex modulus and the corresponding spectrum values, simplifying the calculation process of existing Blinn Phong lighting models. The algorithm can effectively generate highly realistic holographically reconstructed images with high gloss effects under continuous illumination. It achieves computational efficiency than existing algorithms, without increasing the number of polygons. Simulations and experimental results have verified the effectiveness of our proposed method.
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