Paper
8 November 2024 Research on anime avatar generation technology based on Wasserstein generative adversarial networks
Houmin Wu, Sangguk Lim, Bin Xiao
Author Affiliations +
Proceedings Volume 13416, Fourth International Conference on Advanced Algorithms and Neural Networks (AANN 2024); 134162R (2024) https://doi.org/10.1117/12.3049590
Event: 2024 4th International Conference on Advanced Algorithms and Neural Networks, 2024, Qingdao, China
Abstract
Currently, there is a scarcity of datasets for anime avatars, compounded by copyright concerns. To address this issue, this paper proposes a method for generating anime avatars. Firstly, a wasserstein generative adversarial networks(WGAN) network is employed to construct the model, with RMSprop chosen as the optimizer. Subsequently, publicly available anime avatar samples are randomly collected for model training, and model hyperparameters are determined through grid search and personal experience. Finally, during the experimental simulation phase, after 300 epochs of training, the training errors of the generator and discriminator decrease and stabilize, and the generated image samples closely resemble real images. Experimental results demonstrate that this method can generate realistic anime avatars with excellent performance.
(2024) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Houmin Wu, Sangguk Lim, and Bin Xiao "Research on anime avatar generation technology based on Wasserstein generative adversarial networks", Proc. SPIE 13416, Fourth International Conference on Advanced Algorithms and Neural Networks (AANN 2024), 134162R (8 November 2024); https://doi.org/10.1117/12.3049590
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KEYWORDS
Image quality

Statistical modeling

Performance modeling

Image processing

Mathematical optimization

Design

Deep learning

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