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It is often desirable to draw a detailed and realistic representation of surface data on a computer graphics display. One such representation is a 3D shaded surface. Conventional techniques for rendering shaded surfaces are slow, however, and require substantial computational power. Furthermore, many techniques suffer from aliasing effects, which appear as jagged lines and edges. This paper describes an algorithm for the fast rendering of shaded surfaces without aliasing effects. It is much faster than conventional ray tracing and polygon-based rendering techniques and is suitable for interactive use. On an IBM RISC System/6000TM workstation it renders a 1000 X 1000 surface in about 7 seconds.
Mark D. Pritt
"Fast algorithm for the rendering of three-dimensional surfaces", Proc. SPIE 2093, Substance Identification Analytics, (1 February 1994); https://doi.org/10.1117/12.172525
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Mark D. Pritt, "Fast algorithm for the rendering of three-dimensional surfaces," Proc. SPIE 2093, Substance Identification Analytics, (1 February 1994); https://doi.org/10.1117/12.172525