Paper
25 October 2004 Development of real-time motion capture system for 3D on-line games linked with virtual character
Author Affiliations +
Proceedings Volume 5603, Machine Vision and its Optomechatronic Applications; (2004) https://doi.org/10.1117/12.573845
Event: Optics East, 2004, Philadelphia, Pennsylvania, United States
Abstract
Motion tracking method is being issued as essential part of the entertainment, medical, sports, education and industry with the development of 3-D virtual reality. Virtual human character in the digital animation and game application has been controlled by interfacing devices; mouse, joysticks, midi-slider, and so on. Those devices could not enable virtual human character to move smoothly and naturally. Furthermore, high-end human motion capture systems in commercial market are expensive and complicated. In this paper, we proposed a practical and fast motion capturing system consisting of optic sensors, and linked the data with 3-D game character with real time. The prototype experiment setup is successfully applied to a boxing game which requires very fast movement of human character.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jong Hyeong Kim, Young Kee Ryu, and Hyung Suck Cho "Development of real-time motion capture system for 3D on-line games linked with virtual character", Proc. SPIE 5603, Machine Vision and its Optomechatronic Applications, (25 October 2004); https://doi.org/10.1117/12.573845
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Cited by 1 scholarly publication.
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KEYWORDS
Infrared sensors

Sensors

Receivers

Infrared radiation

Computing systems

3D metrology

Calibration

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