A high speed synchronized rendering of multi-view video for 8K×4K multi-LCD-spliced three-dimensional (3D) display system based on CUDA is demonstrated. Because the conventional image processing calculation method is no longer applicable to this 3D display system, the CUDA technology is used for 3D image processing to address the problem of low efficiency.The 8K×4K screen is composed of four LCD screens, and accurate segmentation of the scene is carried out to ensure the correct display of 3D contents and a set of controlling and the host software are optimally implemented to make all of the connected processors render 3D videos simultaneously. The system which is based on the master-slave synchronization communication mode and DIBR-CUDA accelerated algorithm is used to realize the high resolution, high frame rate, large size, and wide view angle video rendering for the real-time 3D display. Experimental result shows a stable frame-rate at 30 frame-per-second and the friendly interactive interface can be achieved.
A-Star (A*) algorithm is a heuristic directed search algorithm to evaluate the cost of moving along a particular path in the search space, which can get the shortest path. Here, path planning between any two points on the map is carried out. The STAGE tool is used to manually add way points on the map and determine their spatial location. The adjacent waypoint with a waypoint ID is connected by the line segment to form the navigation graph. A* algorithm can search the navigation graph to find the shortest path from a starting point to the destination. The A* algorithm can restart searching for path from a certain point, and the complex path can be divided in a plurality of frames. Since the navigation graph consists of the movable space, it is considered the obstacle formed by static objects in the scene, and collision detection between the character and static objects is not considered. A-star algorithm based path planning is experimentally demonstrated on a glasses-free three-dimensional display equipment, so that 3D effect of path finding can be perceived.
KEYWORDS: 3D displays, Computer simulations, Particle systems, Video acceleration, Video, Particles, Visualization, Volume rendering, RGB color model, Algorithm development
The army's combat training is very important now, and the simulation of the real battlefield environment is of great significance. Two-dimensional information has been unable to meet the demand at present. With the development of virtual reality technology, three-dimensional (3D) simulation of the battlefield environment is possible. In the simulation of 3D battlefield environment, in addition to the terrain, combat personnel and the combat tool ,the simulation of explosions, fire, smoke and other effects is also very important, since these effects can enhance senses of realism and immersion of the 3D scene. However, these special effects are irregular objects, which make it difficult to simulate with the general geometry. Therefore, the simulation of irregular objects is always a hot and difficult research topic in computer graphics. Here, the particle system algorithm is used for simulating irregular objects. We design the simulation of the explosion, fire, smoke based on the particle system and applied it to the battlefield 3D scene. Besides, the battlefield 3D scene simulation with the glasses-free 3D display is carried out with an algorithm based on GPU 4K super-multiview 3D video real-time transformation method. At the same time, with the human-computer interaction function, we ultimately realized glasses-free 3D display of the simulated more realistic and immersed 3D battlefield environment.
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