Different light-fields information collection methods will cause different light-fields information cannot be fused and recorded into the holographic stereogram. In order to print the holographic stereogram recording information of virtualreal fusion, the depth-image-based rendering (DIBR) technology is applied to the holographic stereogram fabricated by effective perspective images’ segmentation and mosaicking method (EPISM). This method firstly obtains matching real scene sampling parameters according to the virtual scene, and combines with the improved DIBR technology to draw the initial perspective images without holes or crack problems. After EPISM processing, the synthetic perspective images of real and virtual scenes with the same parameters are fused. Finally, the fused perspective images are recorded into holographic stereogram. The experimental results demonstrate this proposed method obtain high quality virtual-real fusion display.
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