KEYWORDS: Video, Video coding, Video acceleration, Computer programming, LCDs, Video compression, 3D displays, Image resolution, 3D video compression, Video processing
3D display requires a high-resolution, high-pixel playing system. This paper studies the video playback with single frame resolution of 16K × 8K . The bandwidth of display exceeds the current video display capability of 8K × 4K resolution. On the one hand, an appropriate system architecture needs to be built on the existing hardware level. 16 liquid crystal displays (LCDs) are used in this paper, with resolution of each LCD is 4K × 2K and size is 15.6 inches. Constituting a video display terminal array of 4 × 4 ,which the resolution is 16K × 8K . And a single-layer architecture with a fully decode is used. Decoding 16 channels of 4K signals on one host with i7-6800K and two video cards with NVS810 (both with 25GBps memory bandwidth) and deliver signals through 16 DP interfaces in parallel. On the other hand, under this architecture, running load of CPU and GPU, bus bandwidth and scheduling of dynamic storage capacity impose higher requirements on the encoding and decoding of video data. Comparative research between MPEG series and H.26X series coding standard has carried out in this paper. An inter-frame-based forward prediction (BFP) method is proposed. Finally, in the Win7 system, using mpeg-2 encoding standard, and decoding by using ffplay that achieves 16K video with 15Fps smooth playback. The effectiveness of the proposed method is verified. The proposed BFP method further reduces the decoding complexity of CPU.
The challenge of dynamic holographic video display based on spatial light modulator is that it requires a large spatial bandwidth product. A simple method is to reduce the size of a single pixel in conventional LCOS (liquid crystal on silicon , LCOS) device. However, with the pixel size shrinks, it also requires a corresponding reduction in thickness of liquid crystal cell, otherwise the fringe field effect between pixels will affect the modulation of normal pixel. A deep sub-wavelength metal grating with a Fabry-Perot resonance is used instead of the top electrode of LCOS to form a liquid crystal phase modulator in this paper. Different from traditional LCOS, which realizes the phase modulation by using the birefringence of the liquid crystal in liquid crystal cell, the birefringence of the liquid crystal in our device is used to modulate the conditions of the reflective boundary of the deep sub-wavelength metal grating, which in turn controls the amount of phase modulation of reflected light in grating slit. The TechWiz and CST Microwave Studios software are used in this paper. Observing the distribution of liquid crystal directors and electric field distribution. Recording the intensity of visible light reflection and observing whether the device can achieve phase modulation of 0 ~ 2π by changing the pixel pitch and grating structure parameters. The simulation results show that there is no significant change in the liquid crystal directors and electric field distribution in different pixel pitch, the device phase modulation is close to 2π , and it has a high reflectivity.
Lens-array based imaging system is a kind of the direct-view system that is currently a hot topic of research. In fact, the viewing parameters of this system have been one of the focuses of research since its invention. However, most current literature discussions are based on depth of field, spatial resolution, and field of view. Only a few documents or products use angular resolution, spatial resolution, and field of view as criteria. The angle resolution is one of the parameters in the human eye vision module. This article will try to discuss the hardware conditions for realizing the angular resolution in the LCD discrete pixel system and its influence on the 3D perception. The results show that the angular resolution is determined by the number of pixels in each sub-image and is proportional to the number of elemental images and is limited by the LCD pixel pitch.
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